Villain Craft Guides
Sorted name lists and practical guides on building antagonists worth fearing, from the first motive to the name that finally fits. Written for writers, screenwriters and game masters.
Showing 12 of 16 guides
More than 150 villain alias ideas and codenames: masked, mysterious, criminal, supervillain, fantasy, assassin, mastermind, tech and reputation-based names.
More than 150 villain names based on powers and abilities: fire, ice, shadow, poison, mind control, gravity, time, sound, technology, death and mutation.
More than 200 male villain names sorted by role: crime bosses, masterminds, dark fantasy lords, warlords, assassins, corrupt nobles and realistic villains.
More than 200 cool villain names for stories, games and characters: sleek, hard-edged, modern, cyber, fantasy, masked, mastermind and assassin ideas.
How to name a villain in ten steps: define the role, pick the genre register, choose real name or alias, test it in dialogue and against your hero's name.
More than 200 evil character names for antagonists, corrupt officials, cult members, sinister NPCs, cruel relatives and dark supernatural characters.
More than 250 fantasy villain names for dark lords, sorcerers, necromancers, warlords, demons, cult leaders and corrupt kings, all built to be pronounceable.
More than 250 supervillain names sorted by type: power-based, tech, cosmic, masked, mutant, elemental, psychic, crime and theatrical alias ideas.
More than 200 female villain names sorted by role: elegant, gothic, fantasy, crime, mastermind, assassin, sci-fi and realistic ideas for your antagonist.
More than 300 villain name ideas sorted by style: cool, evil, dark, unique, mysterious, fantasy, sci-fi and mastermind names for stories and games.
How to write a villain readers believe: a seven-step method for want, wound, method, pressure, competence, and the line they cross, plus a game master version.
A working guide to villain archetypes for writers and GMs: the pressure each shape applies, deep dives on the shadow and anti-villain, and how to combine two.